The end result of this. This is a utility class that contains some functions to manipulate a Mesh: - void Subdivide4 (Mesh mesh); Subdivides all triangles in the Mesh. Thanks! In order to do it, we first need to create the gameobject for the laser: Each triangle get replaced by 4 triangles. A flexible motion engine for non time-based animation in Unity. Found inside â Page 19-13GetComponent
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